For this 3 point lighting assignment, I created a paintover of a character made by Javier UreƱa.
Wednesday, November 22, 2017
Monday, November 20, 2017
Wednesday, November 15, 2017
Tuesday, November 7, 2017
Composition 2
Using Maya, I created some simple shapes to define a large environment, while viewing them all in smooth preview. After adding edge loops and creasing, I found a shape I liked, and committed the smooth to a high poly mesh. I then exported those meshes to Toolbag 3, where I created shaders, lighting, and filter settings to taste.
Wednesday, November 1, 2017
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I've recreated the Frozen Lake battle scene for this week's assignment in UE4. I used a vertex painting material to dress the ice, ...