Monday, April 2, 2018

VR Environment

My VR environment is a futuristic capsule apartment, high above some unknown city. The room is clean, brightly lit, and ready for its new inhabitant. When looking out the window, the player can see traffic in the city skies. WIth this project, I finally understand trim sheets, light maps, and controlling texel density outside the 0 to 1 UV range.









Friday, December 8, 2017

Final Composition

More marmoset magic with some simple high and mid poly meshes, and some emissive masks.


Thursday, December 7, 2017

Environment

Environment


I had high hopes for my environment, but then those hopes met the Scope-Axe. My environment has a crate I made for a team of students in cohort 13, as well as a set of rocks, grass cards, and 2 tiled materials.







Terrain painting material
Vertex painting material
Master material for meshes