Friday, December 8, 2017

Final Composition

More marmoset magic with some simple high and mid poly meshes, and some emissive masks.


Thursday, December 7, 2017

Environment

Environment


I had high hopes for my environment, but then those hopes met the Scope-Axe. My environment has a crate I made for a team of students in cohort 13, as well as a set of rocks, grass cards, and 2 tiled materials.







Terrain painting material
Vertex painting material
Master material for meshes

Wednesday, November 22, 2017

Lighting 2

For this 3 point lighting assignment, I created a paintover of a character made by Javier UreƱa.


Monday, November 20, 2017

Tiled Materials

Stylized rock and gravel sculpt




Eroded metal sculpt




Renders in Toolbag 3





Renders in Unreal Engine 4



Wednesday, November 15, 2017

Tuesday, November 7, 2017

Composition 2


Using Maya, I created some simple shapes to define a large environment, while viewing them all in smooth preview. After adding edge loops and creasing, I found a shape I liked, and committed the smooth to a high poly mesh. I then exported those meshes to Toolbag 3, where I created shaders, lighting, and filter settings to taste.