Wednesday, November 22, 2017

Lighting 2

For this 3 point lighting assignment, I created a paintover of a character made by Javier UreƱa.


Monday, November 20, 2017

Tiled Materials

Stylized rock and gravel sculpt




Eroded metal sculpt




Renders in Toolbag 3





Renders in Unreal Engine 4



Wednesday, November 15, 2017

Tuesday, November 7, 2017

Composition 2


Using Maya, I created some simple shapes to define a large environment, while viewing them all in smooth preview. After adding edge loops and creasing, I found a shape I liked, and committed the smooth to a high poly mesh. I then exported those meshes to Toolbag 3, where I created shaders, lighting, and filter settings to taste.