August 7th, 2018
I had to work fast to get this sword looking presentable in only 5 days. I started out with the intent of only using subdivision as a challenge to myself, as I need to get much better at it. However, as I hit the 2nd day in high poly, I realized that boolean tools are there for one reason - saving time.
With that, I cut into the spine of the blade with boolean shapes, then mer
ged and dynameshed other parts together. The hilt is all sculpting, and it's pretty messy at the moment, as I did not have time in this window to go back and resurface for a clean piece. In a production setting though, I think my bakes and textures (which are a WIP) are completely passable for a game, but not nearly up to the standard of a portfolio piece.
This low poly sits at 26k tris, with most of them being in the feathers around the center, and the hilt itself. I'm going to reduce where i can, and try to hit 18k overall.
Concept |
High Poly |
High Poly |