Monday, April 2, 2018

VR Environment

My VR environment is a futuristic capsule apartment, high above some unknown city. The room is clean, brightly lit, and ready for its new inhabitant. When looking out the window, the player can see traffic in the city skies. WIth this project, I finally understand trim sheets, light maps, and controlling texel density outside the 0 to 1 UV range.









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